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Walking a virtual mile in someone's shoes

 
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PostWysłany: Czw 7:08, 22 Sie 2013    Temat postu: Walking a virtual mile in someone's shoes

Walking a virtual mile in someone's shoes
It's the latest addition to the immigration wars raging in this country: an award-winning computer game designed to let players walk in the shoes of five young immigrants -- including taking a hike right out of the country.
Players maneuver through the often tricky terrain of immigration law. Report domestic violence to police, and you risk arrest if you're here illegally. Shoplift a loaf of bread and you might end up in immigration court. Join the military without proper legal status and you can be all that you can be -- back in your home country.
Called "ICED!", a bit of wordplay on Immigration and Customs Enforcement (ICE),[link widoczny dla zalogowanych], the nation's top immigration agency, it's among the growing genre of online computer games that focuses on serious social issues.
"People are really ready for new kinds of games,[link widoczny dla zalogowanych]," said Mallika Dutt,[link widoczny dla zalogowanych], executive director of the New York-based human rights organization Breakthrough,[link widoczny dla zalogowanych], which oversaw creation of "ICED!"What we're trying to do is create a whole new genre of video games,[link widoczny dla zalogowanych], games about real-world issues with real-world impact."
Free and downloadable
About 100 games with social themes have hit the Internet in recent years,[link widoczny dla zalogowanych], said Suzanne Seggerman, president of the New York-based Games for Change,[link widoczny dla zalogowanych], which supports developers of socially conscious games. They are typically free and downloadable.
"Darfur Is Dying,[link widoczny dla zalogowanych]," about hunger in Sudan,[link widoczny dla zalogowanych], is one of the most popular, with more than 2 million visitors,[link widoczny dla zalogowanych], Seggerman said. Others include "Ayiti: The Cost of Life," which allows the player to be an impoverished person in Haiti; "Food Force,[link widoczny dla zalogowanych]," which lets players become humanitarian workers on a famine-stricken island,[link widoczny dla zalogowanych], and "Peacemaker,[link widoczny dla zalogowanych]," in which players may be the Israeli prime minister or the Palestinian president.
The creators of these titles aren't your classic game designers. "ICED!" and "Ayiti" were conceived by high school students participating in an after-school project run by Global Kids of New York, a nonprofit education organization. "Food Force" was created by the United Nations World Food Program.
"ICED!" generated buzz in the blogosphere and national media after winning a Games For Change award this summer. Advocates say the game,[link widoczny dla zalogowanych], and others like it, are excellent tools to reach young audiences. citizen.
As they roam around a large city,[link widoczny dla zalogowanych], visiting a grocery store or riding the subway, they face choices. Make the right choice and you get points. Make the wrong choice and an immigration agents pops up on the screen. border. The game's objective: "to keep them out at any cost."
Officials at ICE say they haven't seen it. But they say such computer entertainment shouldn't be confused with reality. "This is a video game,[link widoczny dla zalogowanych], and most people realize that video games are a work of fiction," said Tim Counts,[link widoczny dla zalogowanych], a spokesman for ICE's Bloomington office.
But for immigrant rights groups, "ICED!" could be a useful new tool to catch the attention of their technology-savvy audience.
"I think it's really good idea,[link widoczny dla zalogowanych]," said Alondra Espejel,[link widoczny dla zalogowanych], spokeswoman for the Minnesota Immigrant Freedom Network, which frequently works with high school and college students.
The activist-game trend got a boost in June,[link widoczny dla zalogowanych], when Microsoft and Games for Change announced a joint commitment to explore new ways to unite the worlds of digital gaming and social change.
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